ALT StudioGAME

ALT / ARCADE WORKSHOP

Another way
to play.

Move. Press. Explore.

← All ways to play
PIXEL CATCH / PLAYABLE STUDY
Caught 0 / 10 · Missed 0 / 3

Catch 10 pixels before missing three. Move the joystick left/right, or focus it and hold the arrow keys.

Pixel Catch ready. Press Start game.

FROM A CONTROL TO AN EXPERIENCE

Give the mechanic
something to hold.

A joystick can turn movement, balance or steering into a physical interaction. These are starting points to discuss, not a list of finished arcade products.

BUILT AROUND YOUR IDEA

Change the controls.
Change the encounter.

We can develop the game and physical interaction together, including the way screens, lights and sound respond. Equipment and integration are scoped for the event.

Bring this direction to my brief ↗

Working website concept. Pixel Catch is a small playable control study, not a finished commissioned activation. No score, prize or enquiry is submitted.