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ALT StudioGAME

ANOTHER WAY IN.

A different
kind of play.

We create branded games and interactive experiences for events. Based in Bahrain, we work with brands and agencies here and abroad.

Hold with your pointer, Enter or Space. Release to continue. Escape cancels. You can also browse games directly.

BRANDED GAMES / ORIGINAL EXPERIENCES

ALT STUDIO / START A CONVERSATION

Discuss this game.

Preview only. This saves a text file to your device; it does not submit an enquiry.

WAYS TO PLAY

Change how
you play.

Try a joystick, use your movement or play on your phone.
Choose a control to see how it works.

TRY THE JOYSTICK
JOYSTICKS / BUTTONS / SHARED PLAY

Put a joystick
in their hands.

Try catching the falling pixels with a joystick. For your event, we can build a branded station with joysticks, buttons or controls designed for the game.

Pixel Catch demonstrates the controls. We’ll help you choose which games suit an arcade station.

Try each demo to compare the controls. We’ll advise on which games work with your preferred setup.

Choose a demo above to try it.

THE WINNING MOMENT

Make the room
celebrate.

The game can signal the whole room: screens, light and sound responding together. We design the anticipation, the reveal and the reset.

Concept illustration: coordinated screens celebrating a game resultDESIGN CONCEPT
WINNING MOMENT / 3D VISUALISATION
OPTIONAL / THE RULES AROUND THE GAMEParticipation, prizes and registration.Explore a simple reveal, a leaderboard or an earned reward.
SHAPE THE PARTICIPATION

What should playing
make possible?

The right game starts with the people and the purpose. These are starting points for our conversation, not fixed packages.

ILLUSTRATIVE GAME LOGIC

Game rules and prize allocation are separate decisions. We agree both with you.

How prizes are distributed

A game result and a prize allocation are two decisions. We can discuss immediate reveals, a daily prize allowance, or scheduled daily, weekly or monthly awards. Eligibility, availability, reset rules and the campaign budget need to be agreed before implementation.

Registration and campaign insights

Decide whether registration serves the experience. If it does, we scope the information collected, consent, secure storage, authorised access and retention. Agree useful measures—such as participation, completion or repeat play—before building the reporting. No campaign data is collected by this preview.

From a 2D game to an original 3D experience

A catalog reference is one starting point. We also develop new mechanics, 2D and 3D games, connected installations and prototypes. Bring the experience you imagine; we can identify what to test before committing to a full build.

CUSTOM GAME DEVELOPMENT

A game only
you could imagine.

A new 2D mechanic, an immersive 3D world or a connected installation. Bring the idea; we’ll work out what to prototype.

PLAY WITH ALTBOTTake ALTbot for a little adventure.Three lights. One portal. See a custom world in motion.
ALTBOT / LIGHT HUNTTRY THE DEMO
MEET ALTBOT. FIND THREE LIGHTS. OPEN THE PORTAL.

Preparing your little world…

Find the lights. Unlock the portal.

Guide ALTbot to the three floating lights. Imagine each discovery revealing a product, a story or part of your campaign.

Collect three lights, then guide ALTbot into the glowing portal. Click or tap a destination. Keyboard: focus the world and use arrow keys or WASD. Walk over the low steps; steer around trees and tall rocks. No time limit.

Collect three lights to open the portal. Select a spot to guide ALTbot.

IMAGINE YOUR WORLD HERE.

Bring the ambition. We’ll shape the mechanic, visual direction and delivery together.

What can we create around your idea?

The world and its character. Environments, characters, animation and visual storytelling shaped around the concept.

The way people play. Objectives, challenge, pacing, controls and the winning moment designed around the audience.

The setting it belongs in. Screen formats, hardware, physical inputs and installation requirements considered together.

This is one compact demonstration with three creative directions. A custom project starts with a brief and an agreed scope; some ideas need a prototype first. 3D opens possibilities for depth and storytelling. The right mechanic still comes first.

INSIDE THE STUDIOWhere could an idea take us?Open the concept notebook ↓
GAME IDEAS

Inside the studio.
Ideas worth exploring.

Explore game concepts for product launches, themed events and shared celebrations.

Branding concepts showing how a familiar game can fit different campaigns.

Concept touchscreen with product-shaped Memory Match cards and corresponding objects beside it
DESIGN CONCEPTMemory Match concept for a product launch.
PRODUCT LAUNCH CONCEPT

Give every match
a little meaning.

Imagine a product launch where visitors discover the collection through a familiar matching challenge.

Read the concept brief
The intention
Create an easy reason to stop, explore the products and begin a conversation.
The experience
Product artwork becomes the card faces. A successful pair introduces one useful detail, while the opening and final reveal reflect the campaign.
What we would agree
Session length, difficulty, screen format, accessibility and whether a prize or follow-up is appropriate. Any registration and measurement are scoped separately.
Concept of the same memory game in night-sky and botanical visual themes
DESIGN CONCEPTA shared mechanic can take on a completely different character.
MEMORY MATCH CUSTOMISATION

A familiar rule.
Two different worlds.

Explore how the same matching mechanic changes through visual treatment, screen orientation and its opening and finish.

What else could it become?

IDEAS TO DEVELOP
Illustrative product-discovery memory game
DESIGN CONCEPTPRODUCT DISCOVERY
01 / CONTENT

What if every pair
introduced a product?

Open this possibility

Use the cards to reveal products or campaign imagery. Keep the matching rule simple, and give each discovery a little context.

Illustrative screens responding to a game result
DESIGN CONCEPTA SHARED REVEAL
02 / THE WINNING MOMENT

One last pair.
A room-wide response.

Open this possibility

The final match could cue surrounding screens and lights. The participant’s small action becomes a shared celebration.

Illustrative seasonal game treatments
DESIGN CONCEPTSEASONAL EDITIONS
03 / A CHANGING WORLD

New season.
A familiar invitation.

Open this possibility

Reimagine the artwork and opening for another campaign while retaining a mechanic people can quickly understand.

HOW WE WORK

A starting point.
Then we make it yours.

  1. 01

    Tell us about your event.

    What happens here

    Share a reference or an original idea, plus your event, audience, date and location if known.

  2. 02

    Choose the game and setup.

    What happens here

    Agree the mechanic, visual direction, controls, rewards and winning moment. Confirm scope, responsibilities and a proposal.

  3. 03

    Build. Review. Refine.

    What happens here

    After approval, develop the artwork and game. Review working builds privately, then test the agreed screens, controls and campaign rules.

  4. 04

    Get ready to launch.

    What happens here

    Plan installation or remote handover, rehearsal, operator guidance and support around your event. Agree reporting and the post-event wrap-up.

WORK WITH ALT STUDIO

Built together.
Ready for your setting.

For an agency shaping an activation, a brand commissioning directly, or a team developing an idea from another country.

Agency collaboration

Use the references to shape your client discussion. We can work with your creative and production team on the game, the technical requirements and the delivery plan.

Direct commissions

Bring your campaign or event objective. We’ll help shape the interaction, develop the game and identify the installation requirements. Wider event design can be discussed with ALT Space.

International delivery

Remote development and review can support teams elsewhere. Equipment, local installation, testing, operator training and support are agreed around the destination and delivery scope.

BEFORE WE START

A few useful answers.

Do we need to choose a game before contacting you?

No. An audience, an event goal or an unfinished idea is enough. We can help narrow the choices with you.

Can you adapt a game to our screen and brand?

Yes. We discuss the brand treatment, opening, game artwork, screen orientation and winning moment. The preview treatments illustrate possibilities; your specific design follows project approval.

Can we combine the game with physical interaction?

We explore the mechanic and controller together. Joysticks, phones, tracked objects and motion sensing create different kinds of participation. Some concepts need a prototype to establish the right sensing approach.

What happens when we send an enquiry?

ALT would review your references and event context, discuss suitability, then agree the scope before preparing a proposal. Selecting a cartridge is a discussion starting point, not a purchase.

Review your brief and send it directly to Zuhair and Abdur at ALT. You can also keep a copy or send it through your email app.

YOUR SAVED IDEAS

Your idea, taking shape.

LET’S PLAN YOUR GAME

What if
we played
together?

No game selected? An idea is enough.

ALTBOT / LET’S FIND A STARTING POINT

What should playing
make possible?

Start with the feeling you want to create. Explore a collection of game mechanics and new ideas for that direction.

Start with a clear action and an easy-to-understand result.

An initial shortlist, not a configuration or quotation. We’ll work out suitability together.

How it plays

    The finish

    Why consider it?

    People & controls

    YOUR IDEAS / A STARTING POINT

    What if we played together?

    Your games and preferences come with you. Tell us what you want the event to achieve.
    We’ll work out the right direction together.

    LET’S START A CONVERSATION

    Your brief goes to Zuhair and Abdur at ALT. Review it here, then send it directly to our team.

    An idea or a reference is enough to begin.

    Add event details, if known

    Review first. When you choose Send enquiry, your brief and contact details are sent securely to ALT through Netlify Forms so we can respond. Please leave sensitive personal information out of your brief.

    1. We shape the direction. Audience, game, controls and event setup.
    2. You review the proposal. Scope, timing and cost before committing.
    3. We make it yours. Brand artwork and development follow approval.

    YOUR CARTRIDGES & DISCS

    Your project starts here.

    Save the games you like. Add any preferences, then send us your shortlist.

    You don’t need to decide everything. ALT will help shape the game, artwork, controls and result around your event.

    Game references stay in this browser. Concept directions stay in this tab. Your full saved preferences are included in the enquiry preview.